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July 17, 2016
A new Fallout 4 update that was previously available on the PC version of Fallout 4 has now made it's way to the Xbox One and the PlayStation 4. Whilst the new update doesn't add any major new content, it does change a few things and does include an extra very subtle feature.
The feature a lot of people are talking about is the Codsworth name update - with this, an additional 300 names have been added to Codsworth's vocabulary.
To see the update content, view the information provided below.
New Features:
+ ExitSave - Exiting to the Main Menu or Desktop (PC only) will create an ExitSave. During next play session, the ExitSave will delete itself after you load it. The Exitsave works in all difficulty levels including Survival.
+ New add-on-specific icons in Workshop mode.
+ More than 300 new player names added to Codsworth's vocabulary.
+ Support for upcoming add-ons.Fixes:
+ General stability and performance improvements.
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March 16, 2016
The debut DLC for Fallout 4 is now available. Named Automatron, the first DLC comes as part of the $50 season pass but it can also be picked up for $10 as standalone content. The DLC features a new set of quests that put the player against a mysterious character named the Mechanist. Players will be forced to fight against all sorts of aggressive robots and they'll also have the pleasure of taking down Robobrain, a robot boss character.
As you take down more robots throughout the Automatron quest line, you'll unlock new items that you'll be able to use to build your very own robot. There are apparently dozens of different limbs, armor pieces, paint jobs, voices, weaponry and ability mods to choose from, allowing you to create your very own unique robot companion.
Hopefully the content in Automatron will last most players throughout the rest of March because the second DLC, which is named Wasteland Workshop, will be available at some point in April. The third DLC will also be
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February 29, 2016
If you are planning to pre-order the new Doom you may be happy to hear that you'll be receiving some additional benefits for doing so. Previously there has been no news about pre-orders for Doom and pre-ordering the game via the Xbox Game Store has not been possible so far. However, the Xbox Games Store in Australia had a little slip up and showcased the pre-order page for Doom shortly before being taken down again.
According to the Australian pre-order page for the new Doom, players will be able to receive versions of Doom 1 and Doom 2 for pre-ordering the upcoming title. It's likely that the Doom 1 and Doom 2 games that will be packed in as part of a pre-order bonus will be the same XBLA versions that are already available on the Xbox 360. Both versions are currently on sale for $5 each and backwards compatibility is already supported for both Doom 1 and Doom 2.
Giving away both arcade versions of Doom 1 and Doom 2 is a generous move by Bethesda and it's very simple for
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February 28, 2016
We have some interesting information about Fallout 4 sales to share with you. According to Bethesda’s director, Todd Howard, Fallout 4 managed to make more with digital sales on day one than it made with physical sales.
Whilst specific numbers weren't shared, Howard revealed that digital sales numbers for Fallout 4's first day of release managed to outperform physical sales numbers and Howard considered this to be, "A big change."
Whilst it is likely that physical copies made up a large portion of sales on day one, it is interesting to see that the digital format was favored over the physical version on day one. With only physical copies in mind, Fallout 4 managed to ship 12 million copies on day one alone, so sales for the digital version must have been pretty significant.
We don't have numbers on how well digital sales performed after the first week, or first month of Fallout 4's release, but we'd imagine that they managed to at least sit close with the physical sales
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February 24, 2016
If you've been following the development of Fallout 4 then you'll know that Bethesda has a lot of great plans for the game in the near future. Whilst Bethesda will be releasing their own additional content throughout the next year, Bethesda also want to open up new content potential via community mod support.
Not only will Fallout 4 receive mod support on the PC but for the first time mod support will also be coming to PlayStation 4 and Xbox One. In the past we had no idea about when mod support will arrive for Fallout 4 but Bethesda has recently spoken up about their plans. Todd Howard at Bethesda recently revealed that the PC mod support should be released soon and the consoles should follow after everything has been shown to work smoothly on the PC.
Mod support should hopefully be launched between the first and second DLC packs for Fallout 4.
In an interview with GameInformer, Howard mentioned that their "Goal is between the first two DLCs. It'll go up at that time
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February 12, 2016
Guess what? We're about to get a bunch of information about the first Fallout DLC and it sounds like it could be incredible. Bethesda has been on Twitter to suggest that not only will the upcoming first DLC for Fallout 4 have new content, but it will be making an overhaul to some of the previous gameplay as well.
In one very exciting Tweet, Bethesda mentioned that They are "Doing a complete overhaul of Fallout 4 Survival mode. Food, sleep, diseases, danger and more," and reminded players to stay tuned.
Bethesda has also suggested that we're not far off from the first DLC release for Fallout 4. Hopefully we'll be hearing some very exciting news about Fallout 4 very soon.
With an overhaul to the survival mode, the Fallout 4 experience could be changed drastically. In the past, modders have created mods for the PC version of Fallout 3 and Fallout New Vegas that make it incredibly hard to survive. Whilst we may not be seeing as extreme changes as in some of these mods,
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February 04, 2016
A new update has launched for the PC version of Fallout 4 and the update will soon be making it's way to the PlayStation 4 and the Xbox One as well. We've posted the patch notes provided by Bethesda below. All of the content is available for all versions of Fallout 4 unless otherwise stated.
New Features
+ New weapon debris effects (PC NVIDIA cards)
+ Added status menu for settlers in your settlements
+ Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
+ New ambient occlusion setting, HBAO+ (PC)
+ Improved "ESDF" keys remapping support while in Workshop mode (PC)Gameplay Fixes
+ General memory and stability improvements
+ Improved performance when looking through a scope
+ Fixed issue where player could warp to a different location when aiming
+ Companions can no longer get stuck with radiation poisoning
+ Fixed an issue -
December 08, 2015
A new update for Fallout 4 has been developed and it is on it's way to both the PlayStation 4 and the Xbox One. The new 1.2 patch for Fallout 4 is already available for the PC version of the game so we have a good insight into what the patch consists of.
For the most part, the new update just fixes some bugs and issues with Fallout 4. Whilst the PC version has had a couple of new interface features added to Fallout 4 in update 1.2, these changes won't be available on the console versions.
On top of general bug fixes, the focus of the 1.2 patch has been towards optimization, especially in areas that suffered from poor performance before the 1.2 patch. Below the full fixes that will be available in the 1.2 Fallout 4 patch have been listed.
Fixes
+ General memory and stability improvements
+ Performance improvements inside the Corvega Assembly Plant
+ Optimizations to skinned decal rendering
+ Fixed issue with player becoming stuck in
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November 21, 2015
Fallout 4 is absolutely huge - it's definitely going to take a good hundred hours to squeeze all of it's worth out of it, at least for me, that is anyway. For others, perhaps a 1,000 hours would be enough. I say 1,000 hours because some players are already taking Fallout 4 to new extremes.
One YouTuber user and Fallout fan has managed to use the PC developer console to create an epic battle within Fallout 4. In the battle, which has been recorded and published to YouTube, 1,000 deathclaws are put up against 100 knights of the Brotherhood of Steel.
You may think the battle will be awfully one sided, but it's incredibly surprising how overpowered the Brotherhood of Steel knights actually are. I mean, we always knew they were overpowered, but could one knight really take out 10 deathclaws? Well, in the YouTube video you'll see that the end results are pretty close.
Some pretty hilarious things happen during the battle as well, including Deathclaws being thrown into the
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November 15, 2015
A new game crash has been found in Fallout 4 and it could cause some issues with your current game experience. With any game of this scale, it's not surprising that a potential game breaking bug has been found in Fallout. In fact, it's great that there haven't been any more game breaking bugs being found in Fallout 4 just yet.
Thankfully, most of the bugs and glitches in Fallout 4 are hilarious, true to Bethesda's development style. One bug isn't so funny, however. This bug happens when players head to Mosignor Plaza during a settlement quest. If you attempt to travel to the area, the game will either crash to the desktop or stop responding, depending upon what platform you are running the game on.
So far, players from the Xbox One, PS4 and the PC have complained this bug happens, so whilst it does not occur all of the time it does seem to be quite common for those who follow the same steps listed above. The good news is that the bug has been posted in the Bethesda forums