Sony's Rapping Dog Sensation Could Return in the Near Future

From those of you who don't know, before my days of laser sword dominating on Haloand lancer ripping in Gears of War 3 on my Xbox 360, I used to be a huge Playstation gamer. I loved that system and its assortment of games. One of my favorite games was the Parappa the Rappa series. But after Parappa the Rappa 2 on the PS2, we rarely heard from the rappin' dog, save for his anime back in 2006 and his first title's re-release on the PSP. During that time, I went onto other games but missed the little guy.

However,found here on Joystiq, Parappa the Rappa'screator Masaya Matsuura stated during a pre-Tokyo Game Show interview that the 2D puppy remains in his thoughts


"We always think about the possibility of remaking or rebuilding or making sequels,"


He later went on that he prefers handhelds over consoles for rhythm games due to the built-in screens. The screens reduce latency between the controller input and the on-screen display, thus the PlayStation Vita represents a "good chance" for a Parappa comeback.

However, there's a business issue that is preventing the game from making a comback. Dewi Tanner (Director of Development at NanaOn-Sha, the company that developed Parappa)explained the following:


"How people pay for games has changed compared to 15 years ago. We're not sure that people would be willing to pay $50 for something with 5, 6 stages....while games likeRock Band allow developers to use premade, licensed music and build universal animations, in a game likeParappa...you have to build everything up for these character-based music games. Music, animations, settings, script, and so on."


Tanner then noted that the gamer population has grown and evolved and that the company is not sure that a 20-hour Parappaexperience would be enjoyable.

This isn't the first time everyone's favorite rapping dog was turned down for a release these days. People at Sony stated that they sold Parappa as not a game but an interactive experience and were doubtful about its success. Though, later on, Sony did change their mind when they noticed the success and noted it was the people that made it a game, not the company themselves.

Frankly, I would pay full retail price for the release of another Parappa game. Even if it was a thousand dollars, I'd take some extra money-making tasks. I'd crack, crack, crack eggs into a bowl or sell wares at a flea market (in the rain or in the snow with a funky funky funky flow) because money money money is all you need for a game like that.