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December 12, 2013
A new patch for Killzone: Shadow Fall has been released and it brings a bunch of new features and fixes, including the inclusion of a left handed control setup for any lefties out there finding it hard to play with the regular button layout. Guerrilla Games have also addressed a few other issues and made some changes to balancing in the game in both multiplayer and singleplayer. You can read the patch notes below:
- Several UI issues fixed
- Error messages in Multiplayer amended to have better indication of the error
- Edge-case crashes related to friends lists fixed
- Additional integrity fixes for the patching system
Guerrilla games have said that the patch should download and install automatically, but if you have problems with installing it, you'll receive an error message when trying to play in multiplayer. To fix the issue you'll need to reboot the PlayStation 4 to begin the installation progress. The new patch will also prevent errors
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December 06, 2013
Although Drive Club has been delayed, you shouldn't vent your anger at Evolution Studios or Sony, because the game will definitely be worth the wait.
If you're not yet convinced that DriveClub is going to be a racing game everybody is going to want to play, you may want to have a look at some new gameplay footage that was released over the weekend.
The new DriveClub footage was shown as part of a UK advertising campaign, and was put alongside some clips of Killzone: Shadowfall, but despite the beautiful new FPS looking great, the few seconds of DriveClub really impressed me.
Two clips are shown; one where the player is driving in from the driver, and another from the typical camera angle from behind the vehicle, and it instantly captures the huge expansive world that Sony has stated DriveClub to be.
On top of the great view, the graphics for the environment and the cars are great, and it certainly feels like the closest to real life any racing game has ever been.
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December 05, 2013
Before the release of the PlayStation 4, The Order 1866 was one of the games that was unveiled, along with a bunch of launch window titles. However, a proper release date for the game hasn't been given, and we're still unsure when we'll actually get to play the game.
A new conversation on twitter between Sony Santa Monica Director TD Moss, and the founder of Ready at Dawn Studios, Andrea Pessino, seems to suggest that The Order 1866 will be ready and released in Fall 2014.
In a line of tweets and replies, TD Moss said "looking forward to what you make it do next fall! No pressure ;-P," to which Andrea Pessino replied "yeah, me too! ;)"
On their own, even the exchange of winking faces seems to suggest that these two know something that the rest of don't, so it's likely that even though it hasn't been made official yet, The Order 1866 development
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December 02, 2013
Although the launch of Gran Turismo 6 won't even hit till the very end of 2013, the 7th game in the franchise may arrive in 2014, which is a very unusual schedule for Polyphony Digital.
Talking to Top Gear, Polyphony Digital's CEO Kazunori Yamauchi has revealed that the they would like to get Grand Turismo 7 out as soon as possible. Although Top Gear made an article with the title "Grand Turismo 7 is Coming in 2014" the truth of the matter is slightly different.
Kazunori said "We don't want to take too long on Gran Turismo 7. Best-case scenario? Next year. In GT6 we really had to tune the software 100 per cent to maximize the PS3's architecture, but of course the PS4's hardware is much better, so I think the overall quality of the game across the board will be boosted when you come to play it".
This does mean that if everything goes to plan, Gran Turismo 7 could be available for the
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November 19, 2013
Despite being on the Microsoft side of the fence with the popular Halo franchise, Sony has managed to bag a deal with Bungie to bring PlayStation 3 and PlayStation 4 gamers entrance into the Destiny beta a little while before players on either the Xbox One or the Xbox 360.
Bungie have been pretty vague on the beta access for Destiny, and at first there was not any mention of any early access to the game. However, a little while after pre-orders were opened up for all four consoles the game is supported on, Bungie announced that pre-orders would give players access into the beta that will be available early next year.
Following on from that, it looks as if Bungie are being even more vague and have announced that there will be a disparity between the launch date for the beta on Sony consoles and the launch date on Microsoft consoles.
At this moment in time, details on how much longer Microsoft gamers will have to wait over PlayStation gamers haven't been given. Beta keys
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November 09, 2013
We're now all pretty clear about what games to expect for the PlayStation 4 upon its launch later this month, however we haven't heard much information about any video games that will be released after the launch window period.
If you're dying of curiosity and can't fathom waiting for more information on upcoming releases, Spike TV has come to your rescue.
American gaming TV personality Geoff Keighley will be hosting yet another Spike TV event this year, and it will be streamed online on November 14th for everybody to watch.
Geoff Keighley took to twitter to make the announcement with a tweet saying "Get ready for an epic night of @PlayStation world premieres and announcements. #PS4ALLACCESS, Live from NYC in 2 weeks, 11/14, 11PM on Spike."
He was then asked by a follower whether the PS4 All Access event would showcase new games for the next gen Sony console, to which he simply replied "Definitely."
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November 04, 2013
A new gameplay video by Guerrilla Games suggests that Killzone Shadow Fall combat system may end up being just a little bit more dynamic than most shooters. The video has been aptly named 'Killzone Shadow Fall 4 different ways to play' and gives us an in-depth look into the different gameplay mechanics that allow us to choose the way we approach each encounter in both campaign and against other players.
In most typical situations, you'll be able choose between dealing with a situation nice and quietly, or by charging head first into combat.
However, there is a little more depth to the system - There's no two strict paths to take, and you can always mix your play style up by incorporating both a stealthy approach and a gun's blazing tactic.
The 15 minute video goes into a lot more detail and describes the various environments you'll be able to play through, and Guerrilla games says that they are trying hard to make sure that there are always different ways to
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August 29, 2013
Killzone seems to be one of those FPS games that is being pushed to compete for the first person shooter crowns this generation and whilst everyone's favorite game might be different to their friend's, there is no denying that Killzone Shadowfall is something to look forward to.
To keep us all excited, new gameplay footage of Killzone Shadowfall's multiplayer in action has been released, and it looks spectacular.
From what the gameplay shows it seems that Shadowfall will have a similar scoring points system to Call of Duty, and there seems to be some kind of D-pad enabled ability system that looks similar to the one used for Halo 4's personal ordnance drop system.
Apart from that, the HUD seems quite minimal, although the kill log that tells players who's killed who may end up cluttering smaller screens.
The graphics are incredibly good, although in some areas this makes it quite hard to spot the enemy so some players may be turned away by this. Others may enjoy
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July 10, 2013
Guerrilla Games has recently confirmed that you will be able to customize your own personal weapons in the upcoming Killzone: Shadow Fall.This will mark the reintroduction of weapon attachments to the Killzone series, and players will be able to add custom attachments to weapons like the Helghast StA-55 assault rifle and the StA-52 rifle.
Roy Postma, Killzone: Shadow Fall's art director has said a few things on the subject, and discussed the inclusion of an attachment system.
"It's still the same work horse of the Helghast, doing the same thing: a high fire rate with a big magazine in a nice, compact package. It's the perfect all-round weapon if you don't require high accuracy. So there are no new surprises on the weapon in terms of functionality. The biggest functional change, and one that is not limited to the StA-55, is the reintroduction of attachments. We can switch out various sights and optics, secondary weapon attachments, grips, flashlights, silencers – you